Campaign Creation - Part 2: Campaign Systems & Settings

Last time we decided what campaign we were going to run with; something short, sweet, and story-driven. Now that we know what we're doing, we ought to figure out where we're doing it. A campaign setting adds a level of personality and depth to the story you are trying to tell. The more rich and diverse the setting, the more you have to work with as far as your story is concerned.
But settings aren't just locations where you tale takes place. They're systems and genres that define the tone of the game both mechanically and thematically. While I won't be showing you how to create your own campaign setting here, you can take a look at my series "Let's Build A Campaign Setting" for some tips starting out. Instead, what I will be doing in this article is help you to narrow down what kind of setting best suits the kind of game you want to run and that your players want to play.
And hopefully, get my own campaign straightened out. Allons-y!
"It's Fre…
But settings aren't just locations where you tale takes place. They're systems and genres that define the tone of the game both mechanically and thematically. While I won't be showing you how to create your own campaign setting here, you can take a look at my series "Let's Build A Campaign Setting" for some tips starting out. Instead, what I will be doing in this article is help you to narrow down what kind of setting best suits the kind of game you want to run and that your players want to play.
And hopefully, get my own campaign straightened out. Allons-y!
"It's Fre…