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#RPGaDay 2016 - Day 2: Best Game Session Of The Year

Day 2 of #RPGaDay asks the question, "What was the best game session since August of 2015?"

Well, thanks to some meticulous note-taking from my Dragonslayer campaign, I can pinpoint that exact moment. There were many sessions between then and now that held a great deal of potential. I sifted through powerful character moments and story-related payoffs, but I think the pinnacle of what my players achieved came during the culmination of the second arc of the campaign.

To paint the picture, a little backstory is needed. The group had just gained a great deal of popularity in the small town of Keen after rediscovering a long-lost dwarven mine. Said town was invaded during a large festival by a frighteningly well-organized force of orcs. The orc swept through the town with ease, capturing townsfolk as opposed to killing them. One NPC, a barmaid, helped the party escape through a secret tunnel in the cellar of the inn.

Hopelessly outnumbered, the PCs decided to seek help. They ventured north, to the dwarven city of Karakzhar in hopes that the dwarves of the mountain would take up arms against their ancient foes. Unfortunately, after journeying to the mountain city, they discovered that the orcs had struck there first, overtaking the city and enslaving the dwarves to toil away in the mines below.

The PCs worked with the dwarves to try and reclaim their city and cast off their orc overseers. After hitting strategic locations, the party stood at the precipice of victory. There was only one obstacle in their way; the dreaded half-dragon orc chieftain, Korrog the Red Death.

This is the summary of the final session of the arc...

With Baldin the cleric now safely with them, Merle, Lamaia, and Era were left to figure out what to do next. Korrog seemed to be the linchpin in the city. Baldin told them that the other orcs feared Korrog. His might is what conquered several tribes, and fear is how he has kept them under his banner. If he were to be removed, the various orc tribes he banded together would no longer have a unifying force keeping them in line. The answer then became clear. They would have to kill the warchief known as The Red Death.

Simply slaying him would do little, though. His lieutenants would take his place and issue out orders as if he were still alive. They would need to challenge the warchief, in front of his own brood. Challenge him and win.

Baldin, whose holy symbol he carved into his own willing flesh, offered his apologies. The orcs were sure to mar the holy symbol of Moradin the cleric had inflicted upon himself upon his capture, and without it, he had no means of channeling Moradin’s divine power. He did, however, have a plan to aid them during their battle with Korrog.. At once, he ventured off to make preparations.

The three companions once again disguised themselves as the slain witch doctor and headed back to the dwarven keep in the heart of the city. Once there, they found Korrog standing in the doorway to the keep.

“My soldiers found the shaman’s body this morning.” said the warchief, “So, who are you?”
Their ruse discovered the three companions threw off their disguise, and Merle issued forth a challenge. The orcs erupted in raucous laughter. Korrog strode down the stairs, sneering.

“I accept your challenge!”

With a massive sword in hand, he walked across the span that bridged the gap between the keep and the city. The companions readied themselves. Era drew her blade, which felt more energized in her hand. Lamaia drew the black longsword she had found on the witch doctor, but somehow it had transformed into a thin rapier, which now thrummed with new found power. Merle raised his fists.

Lamaia tapped into her fiendish power once again and plunged Korrog into a globe of inky darkness. The massive orc laughed and charged forth, the darkness moving with him. In an instant, the three were overcome with the same impenetrable shadow. Slash after furious slash found their marks on the companions, his draconic senses unhindered by the blackness that surrounded him. Lemaia revoked her dark gift, and light returned, but so too did the imposing figure of Korrog.

Merle unleashed blow after punishing blow into the warchief, but the mighty orc returned the punishment in kind. Lamaia struck forth with her blackened blade, but Korrog nearly ended her with a single blow. Era charged forward, Brightfang in hand, and struck Korrog. The wound bit harder than Era could have realized, and the wound began to burn, forcing the warchief to cry out. 

Brightfang, a sword forged from a shard of the legendary Dragonslayer, had awakened at the taste of draconic blood. Korrog, wide-eyed, stalked towards his new target.

Merle leaped in the way, only to be dealt a vicious blow. Era raised her shield, but she could not fend off the warchief’s powerful attacks. The orc’s gigantic blade found purchase. The air genasi cried out for her companions to get off the bridge. When they were clear, she retrieved her flute and blew a single not that clapped like thunder. A shockwave erupted from her, throwing the warchief off the edge of the bridge, into the bottomless void below.

Korrog, the Red Death, was dead.

Astonished orcs looked on in disbelief, completely unaware that Baldin sat behind them from high up on the shoulder of an earth elemental. Some twenty other elementals then made their presence felt. Ocs were crushed and swept aside like playthings. Those that weren’t fled outside, or into deeper parts of the mountain.

The companions were victorious. The city had been retaken. The fiend that had marched his troops on keen was dead and the three friends were to become legends in their own time.

By the time it was over, my players were nearly all on their feet in excitement. The day was one, they had overcome overpowering adversity, and they had won with a clever solution instead of brute force. It was a good night

Roll well, my friends
+Ed The Bard 

I also want to extend my thanks to the folks over at the RPGBrigade for getting the ball rolling on #RPGaDay. Go check them out on their facebook page, and don't forget to register for BrigadeCon, a fully online role-playing convention that works alongside the the Child's Play Charit

Would you like to support the bard in another way, and still get some pretty cool stuff out of it? Kick in the door to the Open Gaming Store. They have a mountain of affordable aids to help you be all the player or Game Master you can be. Just tell them Ed The Bard sent you.

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