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Showing posts from 2018

3 Halloween Horror-Themed One-Shot Ideas

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Well hello, boils and ghouls. It is I, your ghostly host with the most; Dread The Bard. 'Tis Mid-October, a time for changing leaves, carving pumpkins, and terrifying your players with a grisly one-shot in the theme of All Hallows Eve. Why a one-shot? Because, as much as we would all like to run Curse of Strahd, most of us only have time for a couple of game sessions before we are forced to abandon the candy corn and bad Halloween puns and subject ourselves with being bludgeoned over the head with Christmas decorations.

Just a fair warning: I am from Maine. Stephen King country. Trust a guy who literally lives in the town "It" takes place in, I know my horror. Some of this is going to get weird, spooky, and downright disturbing. If you are squeamish, easily frightened, or are triggered by death or murder (possibly child-related), I urge you to find a different article. I can say with no small measure of confidence that doing the research of this article has probably put …

GM Advice: Running INTELLIGENT Villains

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The iron-bound door shatters as the paladin, resplendent in his gleaming plate armor, forces his way into the massive stone room. His companions soon fan out behind him as they stare down the dreadful necromancer Mort Nomicon.

Mort: Aha, we meet again, at last!

Paladin: Your reign of terror ends now, necromancer! We are here to foil your plan!

Mort: Curses! How did you fools find my hidden lair?!

Paladin: Hidden? You are in a black tower in the middle of an open field. The tower is adorned with skulls. How could we miss it? You all but hung a sign out front that said "Evil: Inquire Within"

Mort: So you found my lair. So what? My nefarious minions no doubt taxed you weak bodies and weaker souls! Surely the walls of my lair ring with the laments and anguished cries of precious comrades that fell before the might of my--

Paladin: --undead? Probably shouldn't have advertised that whole "I'm a necromancer" thing. We came with a keg of holy water and enough holy symbol…

Player Advice: It Is Okay To Write Short Backstories

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Something is happening to me in a few months that hasn't happened to me in ages, and I approach it with all the appropriate excitement of a bard of my stature. You see, after I wrap my current campaign, I am going to have an opportunity to do something I don't often get to do; actually play.

We are talking schoolgirl levels of giddiness, here.
I am often the story teller, the man behind the screen. The times when I actually get to get down and dirty along side the other players are few and far between. To be playing in what looks to be a long-running has had me chomping at the bit. I've already cooked up my character concept and went to work writing the backstory.

The method I decided on would be similar to "The Name of the Wind", wherein the events of the story are framed as a retelling from the main character. If you've never read "The Name of the Wind", stop reading this blog right now, get the book, read it, and get you some culture dawg! Kingki…